Factsheet

Developer:
Golden Gear, Inc.
Based in Toronto, Ontario

Release date:
November 2011

Platforms:
Apple App Store

Website:
goldengeargames.ca

Regular Price:

FREE

Description

Based on the Experimental Gameplay Project winner "Star Fall", streak across a surreal landscape collecting dreams and avoiding terrible nightmares. As you hurtle through the sky faster and faster, slow down time to help navigate the crowded dreamscape. Keep your falling star burning as long as you can by gathering the blue-tinted Lucid Dreams to strike back and cleanse nightmares.

History


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Seraph was originally developed as a Flash web-based game for the May Experimental Gameplay Project competition which was themed HIGH VELOCITY. Later the project was expanded further into a small desktop version called Star Fall Highroller which was deployed on the Torontron Highroller and shown at various events and locations around Toronto. Seraph was built as a new revised mobile version of the original Star Fall concept.


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Features

  • Touch or Tilt controls, users choice!
  • A unique pixel graphics look reminscent of Van Gogh's Starry Night
  • Original music and sfx from Indie Game Audio

Videos

Trailer YouTube


Images

ScreenshotSaturday-9-17-2011-1.png

There are currently no logos or icons available for Seraph. Check back later for more or contact us for specific requests!



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Awards & Recognition


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  • "Top pick for the May 2010 Experimental Gameplay Project HIGH VELOCITY game jam" Star Fall, the original version of the game was made in 7 days for this event


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Selected Articles


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  • "As simple as a videogame can be, and that is exactly why you’ll be playing it for hours."
    - Alec Meer, Rock Paper Shotgun

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Release Blog Post
The blog-post through which this game was released is available at blog.goldengeargames.ca.


About Golden Gear, Inc.

Boilerplate
Golden Gear is a Canadian game development studio made up of Andrew Traviss, Alex Bethke and Rosemary Brennan.

More information
More information on Golden Gear, Inc., our logo & relevant media are available here.


Seraph Credits

Alex Bethke
Designer & Developer

Indie Game Audio
Audio, Freelancer

Adam Hines
General Art Assistance


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks